Game Development Log (6-12th April)

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#Ordering and tidying up, and expanding the fight packages will take a while.. I don't have much time, but a few days should be enough.. Targeting the clean pick and use environment according to various configurations (ie respawning or unique).

Meanwhile there isn't much to do, since its slow steady work mostly, really time consuming unfortunately. I'd say it'll take until later this week. 



worklist:

after all in the list are done:

 + tidying up

 + story advancements

then:

+ playtests / modification and balance fixes when appr


--


simpler straightforward work:

   + complete the quick maps

   + adding custom work x


other work:

   +populating the world    :


 
I lost a few hours of work.. its not that important, but overall its lots of work.. its going to
be into weekend, here's the work remaining
   - one more spawnable npc (make that two...or three)
   - code in new party members
   - finally, make everything up to par and shiny
   - stationary prop type of things perhaps, for cutscenes and simply to ease up the combat
     coding, ie summonable pets..

its going to take to next week, at least, its a coding catastrophe


this can take up to next week's end.. realistically to be honest.. i can code in one new npc each day, barely.. sleepless and shit..not eating well, making mistakes.. really. well no need to panic.. its just final work.. i'm going to fire up tv and some fireplace, and pull all nighters..



note: i'm going to attack the coding, no need to note the particulars, its simple but a lot of work. I'll pause the devlog until its finished, which will be before next sunday or much sooner. I'll stil devlog if anything noteworthy, until then, its just coding coding etc..

9.4(ongoing)

 optimized archer npc  
+  new archer npc


There will be one more spawnable archer npc today, then i will attack the party members codes.


8.4

 optimized/fixed 1 spawnable npcs  
+ 1 new spawnable mage


7.4

 optimized/fixed 4 spawnable npcs  

+ i wasted today, however it wasn't a lost act, it was a good act

(i put a small build on Steam sunday night, it should be clear if its a go by friday or so)




 6.4.26

 + tidying up fighting events  (ongoing)

   + this will take a while...

 + optimized/fixed 5 spawnable npcs (lots of work to do), as i said.. slow






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