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Showing posts from March, 2026

Developer Log (30th - 5th of April)

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# ugh..  im so bad at coding # enigma packager doesn't work with encryption together..If it did somehow, it'd be great.. however js obfuscation is very useful itself. #planning a 20 hour work marathon, more days like this to come, however this will be much slower compared to those to come. #i already updated pixi library to latest possible with various settings for msaa fxaa and everything else, just not sure if it does really any difference, need to spend a day, then put it on options. It's not urgent however by far.. since later pixi libraries doesn't work. These will almost certainly be in the options, as low medium and high (ultra too perhaps with game effects). #implementing spatial audio.. although technically its just another burden now, the gains is really good for lack of any other solution, a huge difference for minor annoyance and time, hopefully the last one now. Tata = works !! wonderful sound effects that pan out spatially ! A great improvement. Places lik...

Developer Log (23th - 29 of March)

#graphics updates will end today and scripting will start tomorrow. hurrying up to release, wish me luck. +  vid:  # this week will be: graphical improvements, probable story elements coming in.   # shifts of the year are changing from extreme oppressive to somewhat rich but disordered winds. Negativity and personal vendettas plus bourgeoisie and extreme versus common sense and what not. Bad times ahead for the world still. Nobody is perfect, but almost everybody is blind to many things. #let's go. # taking the day off for personal reasons, got some other work i've to do that is urgent # back to work, horrible week overall, negativity never ending, improvements are hard fought.. big changes accompanying #I'm going to run graphical updates 2 more weeks, if nothing goes wrong (or right) scripting starts after, could be one, could be three, but its time to move. It's probably a mistake to end it too soon, but I've to rapidly move at this rate, no choice really. Let...

Game Development Logs (March 16th-22th)

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# no use to complain haha, its work, currently doing graphics # good news.. it looks like graphical phase is approaching to the end # done a clean back up and cleaned the work environment a bit # cleaning the house, going to make a new blog post for the upcoming week 3.22.26  +  minor improvements x6 +  minor changes x7 +  map improvement x4 + story elements x1 3.21.26  + minor improvements x12 + minor changes x9 + map improvement x2 3.20.26  + minor improvements x5 +  map improvement x2 +  minor changes x3 3.19.26  + minor improvements x6 + minor changes x5 + map improvement x4 + tiny new areas x2   3.18.26  +  minor improvements x7 + minor changes x7 +  story-related improvements x1 + map improvement x4 3.17.26    + minor improvements x20 + map improvement x2  3.16.26 + done tiny bit of promotion (tik tok) x1 + minor improvements x4 + minor changes x4 + map improvements x4 Beautiful stairs: Tain's markets...

Game Development Blog (New)

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 The game development logs are back again: + sorry for all the chaos, February was truly the most  negative and strange month I've ever experienced. + long story short.. its still chaos + Improved a few more stuff all across the board, next its map improvement again. note: I'm going to start a new blog post tomorrow, since its much more efficient to make a new post each week. 3.15.26 (ongoing) + minor improvements x13 + minor changes x11 + map improvement x2 3.14.26  +  I'm going to write some chapters for my wuxia novel today, back to work tomorrow, or after noon. 3.13.26   + minor changes x8 +  minor improvements x9 + map improvements x4 3.12.26 + minor changes x8 + minor improvements x7 + map improvements x6 3.11.26 +  took the day off 3.10.26  + minor changes x17 + map improved x4 note: i'm going on the once every 2 weeks hiking tomorrow, so there'll be less work, although there is work to do.. i mostly spend the mornings cleaning then co...