Developer Log (30th - 5th of April)

# ugh..  im so bad at coding

# enigma packager doesn't work with encryption together..If it did somehow, it'd be great.. however js obfuscation is very useful itself.

#planning a 20 hour work marathon, more days like this to come, however this will be much slower compared to those to come.

#i already updated pixi library to latest possible with various settings for msaa fxaa and everything else, just not sure if it does really any difference, need to spend a day, then put it on options. It's not urgent however by far.. since later pixi libraries doesn't work. These will almost certainly be in the options, as low medium and high (ultra too perhaps with game effects).

#implementing spatial audio.. although technically its just another burden now, the gains is really good for lack of any other solution, a huge difference for minor annoyance and time, hopefully the last one now.

Tata = works !! wonderful sound effects that pan out spatially ! A great improvement. Places like marketplaces must these sorts of spatial voices or its just not good .. whoaa.

fel asleep haha, next


#today, I've started to organize maps and area descriptions, i'll soon add a few more items, as well as fix the buttons, completing this part of the game. Then i'll do maps for all areas, currently only 3 has it. In order to do these maps i took a video then copy/paste the map smoothly as possible, then save the map in 3 different resolutions: ie:



Long story short, work advances, lots to do, but you know.. time is an ally in this case.. slow by slow everything is being completed.

..

Collision, its ofc, easier if you put just a square instead of conclave... Or in this case, triangle. More accurate, more time..


interfaces are finished.. (perhaps i'll add an effects/perks/stats(ie how many npc you killed etc..) page After release.. it'll be after, not before)


I'll put the game on steam for review for release, once i start the playthroughs.. as mentioned below. (and once i decided a name..)


As we end the sunday, I must say this, I feel like (I've) built the game in a way that it now is in a depth I'd like to see in an rpg I'd like to play, and feel comfortable with. This is a good achievement. I think. Because I've always been a person whose good with stories, so my achievements are silent in realm of story making but i recognize them by now.


I want to make the store page but for the love of god I can't find a name for the game. Silent.. farts ? Demon town ? The swashier ? Return of the dragon 456 ? I'll think about this.. as much possible..


worklist:



+ put a proper candidate for steam review/release


after all in the list are done:

 + tidying up

 + story advancements


then:

+ playtests / modification and balance fixes when appr

+ at some point I need to put collision accurately on randomly shaped assets, which will take a couple of days. Its actually a lot of work, but the tech is easily there, and we'll make do.. This is smt that can be done even after release (in theory), so ; as best as I can

      + priorities for walking, so its properly placed (ie under houses), over ground


work after:

 + options/graphics/sounds shuffle to proper

 + final touches (stil a hugeway ahead:), but we see the light at the end of tunnel =>

 + release


 


--


simpler straightforward work:

   + complete the quick maps

   + adding custom work x


  (this isn't straightforward work as others, but still i don't see the urgency to do it just yet)

   +populating the world    :

      + minor world events

          - for instance, npcs routes in town through hours of the day

              and time of the year sometimes too. (this can be done later gradually when appr)







5.4.26

 + renewable huntables x21

 + renewable work x7

 + bug fix x1

 + new model x1

 + unite and combine periodic events

 + hero ranking changes, and set up

 +  revamp mail system to full usability 

 + completing world system 



4.4.26 

   + completed the region assignments for prosperity

   + set initial stats of the world 

   + reordered work panel 

   + adding custom work x1

   + renewable work x2

   + new items x2
  
   + new recipe x2





3.4.26 

+ finishing up interfaces x9

+ bugfix x1

+ sounds x18

+ technical fixes x1

+ music x1

+ faction stats test (done)

+ faction stats fix

+ map info (when appr, area effects for the specific map can be discovered/sensed against stats for exp gain, etc), this adds another way of narrating the ambiance.

 + model x1 (bard)

 +  rest and sanctuary levels should be fixed proper


2.4.26

+ maps x3

+ bugfix x3

+ tidying up x 7



1.4.26 


done today:

+ new models x11

+ fixes x2

+ minor scripting x1

+ minor world events x3

+ sounds x2

+ directional audio





31.3.26 


done today:

+ tidying up x1

+ fixes x1

+ new models x13

+ story advancements x4

+ editing text x1

+ simple scripting x2

+ exe packing 

+ populating world x1





30.3.26 


+ story advancements x4

+ map fixes x2

+ npc fixes x2

+ event fixes x0

+ dialog fixes x2

+ text actions x1

+ tidying up x4

+ bug fixes x1

+ technical fixes x2

+ new items x3

+ minor world events x1

added item count in inventory


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