How to measure progress ?

december 26-30:

 good work continues, but negativity in my life is making everything triply difficult to go on.


december 21,22,23,24,25:

  sorry, a lot of negativity in life during these last months.. trying my best to keep track of progres

  overall very effective graphical improvements, game is sorta looking like the rpg =  tyranny, if

  you remember. Tyranny was a slick, cartoonish pretty rpg that ends too quickly, although it was

  fun.

Uploading: 818396 of 818396 bytes uploaded.



december 20:

this site is very good, it keeps it in the memory..







December 19: 

had a couple very demoralizing weeks, but work is going well, in this time span the game is

graphically overhauled very well.. the process which is still going on, i'll start the count again, like before..

I also switched the project to a faster pc (ssd and ryzen cpu), which is making a big difference.

 


having a bad start to month, currently unable to update this 


nov 28,29:

  - continuing the graphics overhaul

  - sorry i couldn't keep count, since the pc is memory starved i had to close everything. I'll keep better counts once i move the project into better computer.

   




nov 27:

    - re done a few maps

   




nov 26;






nov 25,

  + lost the count, but done some good work on graphical looks


nov 22,23,24:

slow weekend, working on dialog tree





nov 21:

    - graphical additions

    - story improvements





nov 20: 120+ smt, i lost the count

     - bug fixes, combat overhaul

     - graphical improvements



nov 19:





nov 18:

the cat had a surgery and i spent latter half of the day looking for a nasty bug. Thankfully I found it

around 2 am.. So, yeah.. waste of time..





nov 17,





nov 16, sunday:






nov 15:





nov 14:

fixed a few things








nove 13:






nov 12:

again, low,but did good helpful work








nov 11: 


  - although the work count is low, advancements are good




nov 10:


monday is always the most diffcult of work days :


 some notes:

    - added a few scenery and new models 

    - other improvements






nov 9






nov 8, saturday






nov 7, friday: 




nov 6, thursday:

  



wednesday:





 work done on november 3, 2025







As things improve, they devolve more in life :). I'll be using a simple progress counter toindicate how many work actions i made in that time duration like below. The reason is i don't havetimeto even log my progress, so this is an easy way to log. A work action can be anything, from fixing a typo to making a complex coding structure and anything in between.




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