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How to measure progress ?

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december 26-30:  good work continues, but negativity in my life is making everything triply difficult to go on. december 21,22,23,24,25:   sorry, a lot of negativity in life during these last months.. trying my best to keep track of progres   overall very effective graphical improvements, game is sorta looking like the rpg =  tyranny, if   you remember. Tyranny was a slick, cartoonish pretty rpg that ends too quickly, although it was   fun. december 20: this site is very good, it keeps it in the memory.. December 19:  had a couple very demoralizing weeks, but work is going well, in this time span the game is graphically overhauled very well.. the process which is still going on, i'll start the count again, like before.. I also switched the project to a faster pc (ssd and ryzen cpu), which is making a big difference.   having a bad start to month, currently unable to update this  nov 28,29:   - continuing the graphics overhaul   - so...

Game Progress

v(to be added) + bug fixes x1 + building the game x1 + improvements x11 + made map + bug fixes + area fixes + game overall fixes + a few more systems + building the game x1 + re-organizing + added lights + improvements x1 + added better loading screens + made starting screen  + bug fix x8 + improvements x3 + details x3 + building the game x4 + collusion or whatever its called + worked on an area x7 + animations x2 + a few extra assets x4
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  first release date is set as february 28th, more or less a somber date second somber release date:  August 5, 2025 Final date : End of the year                   remaining days to release :   ~180 story: : %100  coding: %99 Building (the game) : % 6 old logs [SPOILER] developer ramblings: [SPOILER]    Hello, it's been 2 months since i've announced the start of the game. I still remember the day (sort), it was a special holy one (sarcasm, seriously). Anyway, in these two months, i've set up some basic systems to their proper place. Luck favors the idiot apparently   Game is hopeful, but i must stress, i just do like one hoursof light work on it each day (including weekends) so the relase day might be a few months later. But it is much more secure than two months ago, to be completed. To reach that final line and end instead of disipating to nothing as many projects inevitably do. I'd like to ...